using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("ParticleEffectsRepulser")]
	public class ParticleEffectsRepulser : MonoClass
	{
		public Transform m_Transform => method_3<Transform>("m_Transform");

		public float m_Radius => method_2<float>("m_Radius");

		public float m_Power => method_2<float>("m_Power");

		public ParticleEffectsRepulser(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ParticleEffectsRepulser(IntPtr address)
			: this(address, "ParticleEffectsRepulser")
		{
		}
	}
}
